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# cShapeSphere Member List

This is the complete list of members for cShapeSphere, including all inherited members.

addChild(cGenericObject *a_object) | cGenericObject |
AdjustCollisionSegment(cVector3d &a_segmentPointA, cVector3d &a_localSegmentPointA, const cGenericObject *a_object) | cGenericObject | `[virtual]`
cGenericObject() | cGenericObject |
cGenericPotentialField() | cGenericPotentialField | `[inline]`
clearAllChildren() | cGenericObject |
computeBoundaryBox(const bool a_includeChildren=true) | cGenericObject |
computeCollisionDetection(cVector3d &a_segmentPointA, const cVector3d &a_segmentPointB, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, const bool a_visibleObjectsOnly=false, const int a_proxyCall=-1) | cGenericObject | `[virtual]`
computeForces(const cVector3d &a_probePosition) | cGenericPotentialField | `[virtual]`
computeGlobalCurrentObjectOnly(const bool a_frameOnly=true) | cGenericObject |
computeGlobalPositions(const bool a_frameOnly=true, const cVector3d &a_globalPos=cVector3d(0.0, 0.0, 0.0), const cMatrix3d &a_globalRot=cIdentity3d()) | cGenericObject |
computeLocalForce(const cVector3d &a_localPosition) | cShapeSphere | `[virtual]`
containsChild(cGenericObject *a_object, bool a_includeChildren=false) | cGenericObject |
cShapeSphere(const double &a_radius) | cShapeSphere |
deleteAllChildren() | cGenericObject |
deleteChild(cGenericObject *a_object) | cGenericObject |
deleteCollisionDetector(const bool a_affectChildren=false) | cGenericObject |
enumerateChildren(std::list< cGenericObject * > &a_childList, bool a_includeCurrentObject=true) | cGenericObject |
finalize(const bool a_affectChildren=true) | cGenericObject | `[virtual]`
getBoundaryCenter() const | cGenericObject | `[inline]`
getBoundaryMax() const | cGenericObject | `[inline]`
getBoundaryMin() const | cGenericObject | `[inline]`
getBoxColor() const | cGenericObject | `[inline]`
getChild(const unsigned int a_index) const | cGenericObject | `[inline]`
getCollisionDetector() const | cGenericObject | `[inline]`
getFrameSize() const | cGenericObject | `[inline]`
getGlobalPos() const | cGenericObject | `[inline]`
getGlobalRot() const | cGenericObject | `[inline]`
getHapticEnabled() const | cGenericObject | `[inline]`
getNumChildren() | cGenericObject | `[inline]`
getNumDescendants(bool a_includeCurrentObject=false) | cGenericObject |
getParent() const | cGenericObject | `[inline]`
getPos() const | cGenericObject | `[inline]`
getRadius() | cShapeSphere | `[inline]`
getRot() const | cGenericObject | `[inline]`
getShow() const | cGenericObject | `[inline]`
getShowBox() const | cGenericObject | `[inline]`
getShowFrame(void) const | cGenericObject | `[inline]`
getShowTree() const | cGenericObject | `[inline]`
getTreeColor() const | cGenericObject | `[inline]`
m_boundaryBoxColor | cGenericObject | `[protected]`
m_boundaryBoxMax | cGenericObject | `[protected]`
m_boundaryBoxMin | cGenericObject | `[protected]`
m_children | cGenericObject | `[protected]`
m_collisionDetector | cGenericObject | `[protected]`
m_frameGL | cGenericObject | `[protected]`
m_frameSize | cGenericObject | `[protected]`
m_globalForce | cGenericPotentialField | `[protected]`
m_globalPos | cGenericObject | `[protected]`
m_globalRot | cGenericObject | `[protected]`
m_hapticEnabled | cGenericObject | `[protected]`
m_historyValid | cGenericObject |
m_lastPos | cGenericObject |
m_lastRot | cGenericObject |
m_localPos | cGenericObject | `[protected]`
m_localRot | cGenericObject | `[protected]`
m_material | cShapeSphere |
m_objectName | cGenericObject |
m_parent | cGenericObject | `[protected]`
m_radius | cShapeSphere | `[protected]`
m_show | cGenericObject | `[protected]`
m_showBox | cGenericObject | `[protected]`
m_showCollisionTree | cGenericObject | `[protected]`
m_showFrame | cGenericObject | `[protected]`
m_showTree | cGenericObject | `[protected]`
m_tag | cGenericObject |
m_texture | cShapeSphere |
m_treeColor | cGenericObject | `[protected]`
m_userData | cGenericObject |
onDisplayReset(const bool a_affectChildren=true) | cGenericObject | `[virtual]`
removeChild(cGenericObject *a_object) | cGenericObject |
removeFromGraph() | cGenericObject | `[inline]`
render(const int a_renderMode=0) | cShapeSphere | `[virtual]`
renderSceneGraph(const int a_renderMode=CHAI_RENDER_MODE_RENDER_ALL) | cGenericObject | `[virtual]`
rotate(const cMatrix3d &a_rotation) | cGenericObject |
rotate(const cVector3d &a_axis, const double a_angle) | cGenericObject |
scale(const double &a_scaleFactor, const bool a_includeChildren=true) | cGenericObject |
scale(const cVector3d &a_scaleFactors, const bool a_includeChildren=true) | cGenericObject |
scaleObject(const cVector3d &a_scaleFactors) | cShapeSphere | `[virtual]`
setBoxColor(const cColorf &a_boxColor, const bool a_affectChildren=false) | cGenericObject |
setCollisionDetector(cGenericCollision *a_collisionDetector) | cGenericObject | `[inline]`
setCollisionDetectorProperties(unsigned int a_displayDepth, cColorf &a_color, const bool a_affectChildren=false) | cGenericObject |
setFrameSize(const double a_size=1.0, const double a_thickness=1.0, const bool a_affectChildren=false) | cGenericObject |
setHapticEnabled(const bool a_hapticEnabled, const bool a_affectChildren=false) | cGenericObject |
setName(const char *a_name, const bool a_affectChildren=0) | cGenericObject | `[virtual]`
setPos(const cVector3d &a_pos) | cGenericObject | `[inline]`
setPos(const double a_x, const double a_y, const double a_z) | cGenericObject | `[inline]`
setRadius(double a_radius) | cShapeSphere | `[inline]`
setRot(const cMatrix3d &a_rot) | cGenericObject | `[inline]`
setShow(const bool a_show, const bool a_affectChildren=false) | cGenericObject |
setShowBox(const bool iShowBox, const bool iAffectChildren=false) | cGenericObject |
setShowFrame(const bool a_showFrame, const bool a_affectChildren=false) | cGenericObject |
setShowTree(const bool a_showTree, const bool a_affectChildren=false) | cGenericObject |
setTag(const int a_tag, const bool a_affectChildren=0) | cGenericObject | `[virtual]`
setTreeColor(const cColorf &a_treeColor, const bool a_affectChildren=false) | cGenericObject |
setUserData(void *a_data, const bool a_affectChildren=0) | cGenericObject | `[virtual]`
showCollisionTree(const bool a_showCollisionTree, const bool a_affectChildren=false) | cGenericObject |
translate(const cVector3d &a_translation) | cGenericObject |
translate(const double a_x, const double a_y, const double a_z) | cGenericObject |
unfinalize(const bool a_affectChildren=true) | cGenericObject | `[virtual]`
updateBoundaryBox() | cShapeSphere | `[virtual]`
updateGlobalPositions(const bool a_frameOnly) | cGenericObject | `[inline, protected, virtual]`
~cGenericObject() | cGenericObject | `[virtual]`
~cGenericPotentialField() | cGenericPotentialField | `[inline, virtual]`
~cShapeSphere() | cShapeSphere | `[inline, virtual]`