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# cProxyPointForceAlgo Member List

This is the complete list of members for cProxyPointForceAlgo, including all inherited members.

cGenericPointForceAlgo() | cGenericPointForceAlgo |
computeForce() | cProxyPointForceAlgo | `[protected, virtual]`
computeForces(const cVector3d &a_nextDevicePos) | cProxyPointForceAlgo | `[virtual]`
computeNextBestProxyPosition(cVector3d a_goal) | cProxyPointForceAlgo | `[protected, virtual]`
correctProxyForObjectMotion() | cProxyPointForceAlgo | `[protected, virtual]`
cProxyPointForceAlgo() | cProxyPointForceAlgo |
enableDynamicProxy(bool a_enable) | cProxyPointForceAlgo | `[inline]`
getContactObject() | cProxyPointForceAlgo | `[inline, virtual]`
getContactObjectLastGlobalPos(cVector3d &a_pos) | cProxyPointForceAlgo | `[inline, virtual]`
getContactObjectLastGlobalRot(cMatrix3d &a_rot) | cProxyPointForceAlgo | `[inline, virtual]`
getContactPoint() | cProxyPointForceAlgo | `[inline, virtual]`
getContacts(cTriangle *&a_t0, cTriangle *&a_t1, cTriangle *&a_t2) | cProxyPointForceAlgo | `[virtual]`
getDeviceGlobalPosition() const | cProxyPointForceAlgo | `[inline, virtual]`
getDynamicProxyEnabled() | cProxyPointForceAlgo | `[inline]`
getLastGlobalForce() const | cProxyPointForceAlgo | `[inline, virtual]`
getNormalForce() | cProxyPointForceAlgo | `[inline, virtual]`
getProxyGlobalPosition() const | cProxyPointForceAlgo | `[inline, virtual]`
getProxyRadius() const | cProxyPointForceAlgo | `[inline, virtual]`
getTangentialForce() | cProxyPointForceAlgo | `[inline, virtual]`
getWorld() | cGenericPointForceAlgo | `[inline]`
goalAchieved(const cVector3d &a_proxy, const cVector3d &a_goal) const | cProxyPointForceAlgo | `[protected, virtual]`
initialize(cWorld *a_world, const cVector3d &a_initialPos) | cProxyPointForceAlgo | `[virtual]`
lastIterationPositions | cProxyPointForceAlgo | `[protected]`
m_colorLine | cProxyPointForceAlgo | `[protected]`
m_colorProxy | cProxyPointForceAlgo | `[protected]`
m_deviceGlobalPos | cProxyPointForceAlgo | `[protected]`
m_displayRadius | cProxyPointForceAlgo | `[protected]`
m_dynamicProxy | cProxyPointForceAlgo | `[protected]`
m_lastGlobalForce | cProxyPointForceAlgo | `[protected]`
m_lastObjectGlobalPos | cProxyPointForceAlgo | `[protected]`
m_lastObjectGlobalRot | cProxyPointForceAlgo | `[protected]`
m_movingObject | cProxyPointForceAlgo | `[protected]`
m_nextBestProxyGlobalPos | cProxyPointForceAlgo | `[protected]`
m_normalForce | cProxyPointForceAlgo | `[protected]`
m_numContacts | cProxyPointForceAlgo | `[protected]`
m_proxyGlobalPos | cProxyPointForceAlgo | `[protected]`
m_radius | cProxyPointForceAlgo | `[protected]`
m_slipping | cProxyPointForceAlgo | `[protected]`
m_tangentialForce | cProxyPointForceAlgo | `[protected]`
m_touchingObject | cProxyPointForceAlgo | `[protected]`
m_touchingPoint | cProxyPointForceAlgo | `[protected]`
m_triangle0 | cProxyPointForceAlgo | `[protected]`
m_triangle1 | cProxyPointForceAlgo | `[protected]`
m_triangle2 | cProxyPointForceAlgo | `[protected]`
m_useMelderFriction | cProxyPointForceAlgo | `[protected]`
m_world | cGenericPointForceAlgo | `[protected]`
offsetGoalPosition(cVector3d &a_goal, const cVector3d &a_proxy) const | cProxyPointForceAlgo | `[protected, virtual]`
setMovingObject(cGenericObject *a_movingObject) | cProxyPointForceAlgo | `[inline]`
setProxyRadius(const double a_radius) | cProxyPointForceAlgo | `[inline]`
setUseFriction(const bool &a_useFriction) | cProxyPointForceAlgo | `[inline]`
setUseMelderFriction(const bool &a_useMelderFriction) | cProxyPointForceAlgo | `[inline]`
setUseZillesFriction(const bool &a_useZillesFriction) | cProxyPointForceAlgo | `[inline]`
testFrictionAndMoveProxy(const cVector3d &goal, const cVector3d &proxy, cVector3d normal, cGenericObject *parent) | cProxyPointForceAlgo | `[protected]`
updateDynamicContactState() | cProxyPointForceAlgo | `[protected, virtual]`
~cGenericPointForceAlgo() | cGenericPointForceAlgo | `[inline, virtual]`