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# CCamera.h File Reference

`#include "CGenericObject.h"`
`#include "CMaths.h"`
`#include <GL/gl.h>`
`#include <GL/glu.h>`

## Classes
class | cCamera
| cCamera describes a virtual Camera located inside the world. Its job in life is to set up the OpenGL projection matrix for the current OpenGL rendering context. The default camera looks down the negative x-axis. OpenGL folks may wonder why we chose the negative x-axis... it turns out that's a better representation of the standard conventions used in general robotics. More...

## Detailed Description