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# cCollisionSpheresNode Member List

This is the complete list of members for cCollisionSpheresNode, including all inherited members.

cCollisionSpheresNode(Plist &a_primList, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresNode |
cCollisionSpheresNode(std::vector< cTriangle > *a_tris, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresNode |
cCollisionSpheresNode() | cCollisionSpheresNode | `[inline]`
cCollisionSpheresSphere(cCollisionSpheresSphere *a_parent) | cCollisionSpheresSphere |
cCollisionSpheresSphere() | cCollisionSpheresSphere | `[inline]`
computeCollision(cCollisionSpheresNode *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresNode | `[static]`
cCollisionSpheresSphere::computeCollision(cCollisionSpheresSphere *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresSphere | `[static]`
ConstructChildren(Plist &a_primList) | cCollisionSpheresNode |
draw(int a_depth) | cCollisionSpheresNode | `[virtual]`
getCenter() | cCollisionSpheresSphere | `[inline]`
getRadius() | cCollisionSpheresSphere | `[inline]`
isLeaf() | cCollisionSpheresNode | `[inline, virtual]`
m_center | cCollisionSpheresSphere |
m_depth | cCollisionSpheresSphere |
m_left | cCollisionSpheresNode |
m_parent | cCollisionSpheresSphere |
m_radius | cCollisionSpheresSphere |
m_right | cCollisionSpheresNode |
swapptr(void **a_a, void **a_b) | cCollisionSpheresNode | `[static]`
~cCollisionSpheresNode() | cCollisionSpheresNode | `[inline, virtual]`
~cCollisionSpheresSphere() | cCollisionSpheresSphere | `[inline, virtual]`