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# cMatrix3d Member List

This is the complete list of members for cMatrix3d, including all inherited members.

cMatrix3d() | cMatrix3d | `[inline]`
copyfrom(const cMatrix3d &a_source) | cMatrix3d | `[inline]`
copyto(cMatrix3d &a_destination) const | cMatrix3d | `[inline]`
det() const | cMatrix3d | `[inline]`
equals(cMatrix3d &a_matrix) const | cMatrix3d | `[inline]`
getCol0() const | cMatrix3d | `[inline]`
getCol1() const | cMatrix3d | `[inline]`
getCol2() const | cMatrix3d | `[inline]`
getRow(const unsigned int &index) const | cMatrix3d | `[inline]`
identity() | cMatrix3d | `[inline]`
inv(bool *a_result=0) const | cMatrix3d | `[inline]`
invert() | cMatrix3d | `[inline]`
invertr(cMatrix3d &a_result) const | cMatrix3d | `[inline]`
m | cMatrix3d |
mul(const cMatrix3d &a_matrix) | cMatrix3d | `[inline]`
mul(cVector3d &a_vector) const | cMatrix3d | `[inline]`
mulr(const cMatrix3d &a_matrix, cMatrix3d &a_result) const | cMatrix3d | `[inline]`
mulr(const cVector3d &a_vector, cVector3d &a_result) const | cMatrix3d | `[inline]`
operator *(const cVector3d &a_val) | cMatrix3d | `[inline]`
operator *(const cMatrix3d &a_val) | cMatrix3d | `[inline]`
operator *=(const double &a_val) | cMatrix3d | `[inline]`
operator *=(const cMatrix3d &a_val) | cMatrix3d | `[inline]`
operator+=(const cMatrix3d &a_input) | cMatrix3d | `[inline]`
operator-=(const cMatrix3d &a_input) | cMatrix3d | `[inline]`
operator/=(const double &a_val) | cMatrix3d | `[inline]`
print(const unsigned int a_precision=2) const | cMatrix3d | `[inline]`
rotate(const cVector3d &a_axis, const double &a_angleRad) | cMatrix3d | `[inline]`
rotater(const cVector3d &a_axis, const double &a_angleRad, cMatrix3d &a_result) const | cMatrix3d | `[inline]`
set(const double &a_value) | cMatrix3d | `[inline]`
set(const double &a_m00, const double &a_m01, const double &a_m02, const double &a_m10, const double &a_m11, const double &a_m12, const double &a_m20, const double &a_m21, const double &a_m22) | cMatrix3d | `[inline]`
set(const cVector3d &a_axis, const double &a_angleRad) | cMatrix3d | `[inline]`
setCol(const cVector3d &a_vectCol0, const cVector3d &a_vectCol1, const cVector3d &a_vectCol2) | cMatrix3d | `[inline]`
setCol0(const cVector3d &a_vectCol) | cMatrix3d | `[inline]`
setCol1(const cVector3d &a_vectCol) | cMatrix3d | `[inline]`
setCol2(const cVector3d &a_vectCol) | cMatrix3d | `[inline]`
str(string &a_string, const unsigned int a_precision=2) const | cMatrix3d | `[inline]`
str(const unsigned int a_precision=2) const | cMatrix3d | `[inline]`
toAngleAxis(double &a_angle, cVector3d &a_axis) | cMatrix3d | `[inline]`
trans() | cMatrix3d | `[inline]`
transr(cMatrix3d &a_result) const | cMatrix3d | `[inline]`