| cCollisionAABBLeaf() | cCollisionAABBLeaf | [inline] |
| cCollisionAABBLeaf(cTriangle *a_triangle) | cCollisionAABBLeaf | [inline] |
| cCollisionAABBNode() | cCollisionAABBNode | [inline] |
| cCollisionAABBNode(aabb_node_types a_nodeType, int a_depth) | cCollisionAABBNode | [inline] |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentDirection, cCollisionAABBBox &a_lineBox, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance) | cCollisionAABBLeaf | [virtual] |
| contains_triangle(int a_tag) | cCollisionAABBLeaf | [inline, virtual] |
| fitBBox() | cCollisionAABBLeaf | [virtual] |
| m_bbox | cCollisionAABBNode | |
| m_depth | cCollisionAABBNode | |
| m_nodeType | cCollisionAABBNode | |
| m_parent | cCollisionAABBNode | |
| m_triangle | cCollisionAABBLeaf | |
| render(int a_depth=-1) | cCollisionAABBLeaf | [virtual] |
| setParent(cCollisionAABBNode *a_parent, int a_recusive) | cCollisionAABBLeaf | [inline, virtual] |
| ~cCollisionAABBLeaf() | cCollisionAABBLeaf | [inline, virtual] |
| ~cCollisionAABBNode() | cCollisionAABBNode | [inline, virtual] |
1.5.2