| cCollisionAABBNode() | cCollisionAABBNode | [inline] |
| cCollisionAABBNode(aabb_node_types a_nodeType, int a_depth) | cCollisionAABBNode | [inline] |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentDirection, cCollisionAABBBox &a_lineBox, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance)=0 | cCollisionAABBNode | [pure virtual] |
| contains_triangle(int a_tag)=0 | cCollisionAABBNode | [pure virtual] |
| fitBBox() | cCollisionAABBNode | [inline, virtual] |
| m_bbox | cCollisionAABBNode | |
| m_depth | cCollisionAABBNode | |
| m_nodeType | cCollisionAABBNode | |
| m_parent | cCollisionAABBNode | |
| render(int a_depth=-1)=0 | cCollisionAABBNode | [pure virtual] |
| setParent(cCollisionAABBNode *a_parent, int a_recusive)=0 | cCollisionAABBNode | [pure virtual] |
| ~cCollisionAABBNode() | cCollisionAABBNode | [inline, virtual] |
1.5.2