| cCollisionSpheresGenericShape() | cCollisionSpheresGenericShape | [inline] |
| computeCollision(cCollisionSpheresGenericShape *a_other, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance)=0 | cCollisionSpheresGenericShape | [pure virtual] |
| getCenter() const=0 | cCollisionSpheresGenericShape | [pure virtual] |
| getRadius() const=0 | cCollisionSpheresGenericShape | [pure virtual] |
| getSphere() | cCollisionSpheresGenericShape | [inline, virtual] |
| m_sphere | cCollisionSpheresGenericShape | [private] |
| m_split | cCollisionSpheresGenericShape | [static] |
| operator<(cCollisionSpheresGenericShape *a_other) | cCollisionSpheresGenericShape | [inline] |
| setSphere(cCollisionSpheresLeaf *a_sphere) | cCollisionSpheresGenericShape | [inline, virtual] |
1.5.2