| cCollisionSpheresLeaf(cCollisionSpheresGenericShape *a_prim, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresLeaf | |
| cCollisionSpheresLeaf(cTriangle *a_tri, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresLeaf | |
| cCollisionSpheresLeaf() | cCollisionSpheresLeaf | [inline] |
| cCollisionSpheresSphere(cCollisionSpheresSphere *a_parent) | cCollisionSpheresSphere | |
| cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline] |
| computeCollision(cCollisionSpheresLeaf *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresLeaf *a_sb) | cCollisionSpheresLeaf | [static] |
| cCollisionSpheresSphere::computeCollision(cCollisionSpheresSphere *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresSphere | [static] |
| draw(int a_depth) | cCollisionSpheresLeaf | [virtual] |
| getCenter() | cCollisionSpheresSphere | [inline] |
| getRadius() | cCollisionSpheresSphere | [inline] |
| isLeaf() | cCollisionSpheresLeaf | [inline, virtual] |
| m_center | cCollisionSpheresSphere | |
| m_depth | cCollisionSpheresSphere | |
| m_parent | cCollisionSpheresSphere | |
| m_prim | cCollisionSpheresLeaf | |
| m_radius | cCollisionSpheresSphere | |
| ~cCollisionSpheresLeaf() | cCollisionSpheresLeaf | [inline, virtual] |
| ~cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline, virtual] |