| cCollisionSpheresNode(Plist &a_primList, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresNode | |
| cCollisionSpheresNode(std::vector< cTriangle > *a_tris, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresNode | |
| cCollisionSpheresNode() | cCollisionSpheresNode | [inline] |
| cCollisionSpheresSphere(cCollisionSpheresSphere *a_parent) | cCollisionSpheresSphere | |
| cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline] |
| computeCollision(cCollisionSpheresNode *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresNode | [static] |
| cCollisionSpheresSphere::computeCollision(cCollisionSpheresSphere *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresSphere | [static] |
| ConstructChildren(Plist &a_primList) | cCollisionSpheresNode | |
| draw(int a_depth) | cCollisionSpheresNode | [virtual] |
| getCenter() | cCollisionSpheresSphere | [inline] |
| getRadius() | cCollisionSpheresSphere | [inline] |
| isLeaf() | cCollisionSpheresNode | [inline, virtual] |
| m_center | cCollisionSpheresSphere | |
| m_depth | cCollisionSpheresSphere | |
| m_left | cCollisionSpheresNode | |
| m_parent | cCollisionSpheresSphere | |
| m_radius | cCollisionSpheresSphere | |
| m_right | cCollisionSpheresNode | |
| swapptr(void **a_a, void **a_b) | cCollisionSpheresNode | [static] |
| ~cCollisionSpheresNode() | cCollisionSpheresNode | [inline, virtual] |
| ~cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline, virtual] |