| cCollisionSpheresLeaf class | cCollisionSpheresSphere | [friend] |
| cCollisionSpheresNode class | cCollisionSpheresSphere | [friend] |
| cCollisionSpheresSphere(cCollisionSpheresSphere *a_parent) | cCollisionSpheresSphere | |
| cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline] |
| computeCollision(cCollisionSpheresSphere *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresSphere | [static] |
| draw(int a_depth=-1)=0 | cCollisionSpheresSphere | [pure virtual] |
| getCenter() | cCollisionSpheresSphere | [inline] |
| getRadius() | cCollisionSpheresSphere | [inline] |
| isLeaf()=0 | cCollisionSpheresSphere | [pure virtual] |
| m_center | cCollisionSpheresSphere | |
| m_depth | cCollisionSpheresSphere | |
| m_parent | cCollisionSpheresSphere | |
| m_radius | cCollisionSpheresSphere | |
| ~cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline, virtual] |
1.5.2