| cCollisionSpheresGenericShape() | cCollisionSpheresGenericShape | [inline] |
| cCollisionSpheresTri(cVector3d a, cVector3d b, cVector3d c) | cCollisionSpheresTri | |
| computeCollision(cCollisionSpheresGenericShape *a_other, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance) | cCollisionSpheresTri | [virtual] |
| getCenter() const | cCollisionSpheresTri | [inline, virtual] |
| getOriginal() | cCollisionSpheresTri | [inline] |
| getRadius() const | cCollisionSpheresTri | [inline, virtual] |
| getSphere() | cCollisionSpheresGenericShape | [inline, virtual] |
| m_center | cCollisionSpheresTri | [protected] |
| m_corner | cCollisionSpheresTri | [protected] |
| m_original | cCollisionSpheresTri | [protected] |
| m_radius | cCollisionSpheresTri | [protected] |
| m_side | cCollisionSpheresTri | [protected] |
| m_split | cCollisionSpheresGenericShape | [static] |
| operator<(cCollisionSpheresGenericShape *a_other) | cCollisionSpheresGenericShape | [inline] |
| setOriginal(cTriangle *a_original) | cCollisionSpheresTri | [inline] |
| setSphere(cCollisionSpheresLeaf *a_sphere) | cCollisionSpheresGenericShape | [inline, virtual] |
| ~cCollisionSpheresTri() | cCollisionSpheresTri | [virtual] |