| cMatrix3d() | cMatrix3d | [inline] |
| copyfrom(const cMatrix3d &a_source) | cMatrix3d | [inline] |
| copyto(cMatrix3d &a_destination) const | cMatrix3d | [inline] |
| det() const | cMatrix3d | [inline] |
| equals(cMatrix3d &a_matrix) const | cMatrix3d | [inline] |
| getCol0() const | cMatrix3d | [inline] |
| getCol1() const | cMatrix3d | [inline] |
| getCol2() const | cMatrix3d | [inline] |
| getRow(const unsigned int &index) const | cMatrix3d | [inline] |
| identity() | cMatrix3d | [inline] |
| inv(bool *a_result=0) const | cMatrix3d | [inline] |
| invert() | cMatrix3d | [inline] |
| invertr(cMatrix3d &a_result) const | cMatrix3d | [inline] |
| m | cMatrix3d | |
| mul(const cMatrix3d &a_matrix) | cMatrix3d | [inline] |
| mul(cVector3d &a_vector) const | cMatrix3d | [inline] |
| mulr(const cMatrix3d &a_matrix, cMatrix3d &a_result) const | cMatrix3d | [inline] |
| mulr(const cVector3d &a_vector, cVector3d &a_result) const | cMatrix3d | [inline] |
| operator *(const cVector3d &a_val) | cMatrix3d | [inline] |
| operator *(const cMatrix3d &a_val) | cMatrix3d | [inline] |
| operator *=(const double &a_val) | cMatrix3d | [inline] |
| operator *=(const cMatrix3d &a_val) | cMatrix3d | [inline] |
| operator+=(const cMatrix3d &a_input) | cMatrix3d | [inline] |
| operator-=(const cMatrix3d &a_input) | cMatrix3d | [inline] |
| operator/=(const double &a_val) | cMatrix3d | [inline] |
| print(const unsigned int a_precision=2) const | cMatrix3d | [inline] |
| rotate(const cVector3d &a_axis, const double &a_angleRad) | cMatrix3d | [inline] |
| rotater(const cVector3d &a_axis, const double &a_angleRad, cMatrix3d &a_result) const | cMatrix3d | [inline] |
| set(const double &a_value) | cMatrix3d | [inline] |
| set(const double &a_m00, const double &a_m01, const double &a_m02, const double &a_m10, const double &a_m11, const double &a_m12, const double &a_m20, const double &a_m21, const double &a_m22) | cMatrix3d | [inline] |
| set(const cVector3d &a_axis, const double &a_angleRad) | cMatrix3d | [inline] |
| setCol(const cVector3d &a_vectCol0, const cVector3d &a_vectCol1, const cVector3d &a_vectCol2) | cMatrix3d | [inline] |
| setCol0(const cVector3d &a_vectCol) | cMatrix3d | [inline] |
| setCol1(const cVector3d &a_vectCol) | cMatrix3d | [inline] |
| setCol2(const cVector3d &a_vectCol) | cMatrix3d | [inline] |
| str(string &a_string, const unsigned int a_precision=2) const | cMatrix3d | [inline] |
| str(const unsigned int a_precision=2) const | cMatrix3d | [inline] |
| toAngleAxis(double &a_angle, cVector3d &a_axis) | cMatrix3d | [inline] |
| trans() | cMatrix3d | [inline] |
| transr(cMatrix3d &a_result) const | cMatrix3d | [inline] |